The
visual of his ashen housemate disturbed Josh
somewhat. He looked at Simon. “What
hap—” He was shocked by the weakness of
his voice. His lips had difficulty
forming the words, and his throat refused to push them out without some
struggle. The words left his mouth in a
raspy, hollow tone: “What happened to him?
Is he all right?”
Simon’s
eyes met Josh’s for only a moment. “Josh,
hey man! What’s up?” He then watched the screen attentively, and his fingers
mashed the buttons of the controller.
“God, man! I’m never getting into
the next room!”
Josh coughed hoarsely a couple of times and held his
chest, unaccustomed to speaking. “Simon,” he said a bit louder, “what happened to him?”
Simon glanced over at his prone housemate and
shrugged. “The man said he was
tired. He’s asleep.”
Josh walked closer to the couch and studied the
chunky young man. “Are you sure? He doesn’t look well.”
Simon groaned.
“Dude, can we talk about this in like twenty minutes? I’ve been working on this building for the
past two hours. I don’t know how much
longer I can tolerate it. There are like
five enemies with katanas in this room.
I don’t know why they have swords, but I can’t aim my pistol fast
enough. If I kill these guys, there’s a
God.”
Josh leaned against the couch, feeling dizzy from the
long journey from the hut to his living room, and from speaking. He decided to sit on the edge of the couch
and take a short rest. On the screen, Simon’s character pulled a black pistol from a
holster on his right hip and crept to a wooden door. He was provided with the options of either
breaking the door down or opening it regularly, and Simon
chose the latter. The door pivoted open,
and the character tip-toed into the next room.
From nowhere there came an enraged shout, and a blade swung out from the
shadows. The screen shook and pulsed
with a red color of pain, and Simon
cursed. Out from a small case on his
side came a long dagger, which he wielded in his left hand and used to block
the next blow. The gun bucked as his
finger pulled the trigger, and the enemy’s knees failed to support him once the
bullet entered his chest. And so
followed four more enemies. Soon all but
Simon’s character were lying in a pool
of blood. The game auto-saved, and Simon moved across the room. There were two doors.
“God,
I hate when they do this,” Simon
complained. “One of these is going to be
wrong, I know it.”
He
chose the left door, and immediately a young man appeared with a dagger. The game transitioned to a cutscene. Simon’s
character raised his gun for the kill, but then stopped.
“Andy?” he said, clearly astonished.
“Oh,
thank goodness, it’s you,” Andy
replied, lowering his dagger and embracing Simon’s
character. “Simon,
I thought you were dead.”
“Only
ninety-five percent dead,” the protagonist replied. “I’m just alive enough to get us out of
here. As I can see you’ve noticed, this
place is dangerous. We need to leave. Now.”
“But
shouldn’t we talk first? How did you get
here?”
Simon’s character shook his head. “It’s not important enough to be talked about
right now. Come on, let’s go.”
At
that moment, a door down the hall burst open, and a built man in a black trench
coat revealed himself, wielding a pistol in either hand. He looked at Simon
and Andy with a fierce grin. “You two have caused far too much trouble by
getting involved with me. I have given
you many chances to stop following me, but there is no stopping it. All that
there is left to do is kill you.”
Andy cowered, throwing his arms before himself like a
shield. “But we haven’t done
anything! We don’t even know you!”
“Oh
yes,” said the man, “you know me quite well.
You know me better than anyone.
You know me so well, that death is now the only option.”
“But
why?” shrieked Andy. “Why?
What have we done? Who are you?”
The
enemy chuckled. “My name is Rob Mode,
and it is time to show you what happens when you follow me so closely.”
He
pulled the triggers on both guns, and Simon’s
character and Andy fell to the ground
instantly, killed by bullets to the heart. Simon
cursed again and bashed the controller against a small table at the foot of his
couch. “I knew it!” he yelled. “Ugh! Dude, I’m sick of this game. You know how much time I put into this
Mercenary file? Thirteen hundred hours. I’m a boss at this game, and this always
happens!”
“That
sucks, Simon,” Josh responded quietly.
“I’m
telling you, man. This is my sixth
character on here, and I can’t get any farther than this. I’m lucky I’ve even gotten this far.” He grunted.
“I’m getting bored with the Mercenary, anyway. I’ve meant to do the Civilian for a while.”
Josh nodded and rose to his feet. He looked down at the hospital gown again and
shuddered. “Simon,
I need to ask you something. Why was I
in the medical hut in the backyard?”
Simon’s eyes were glazed, one with the projected
screen. “Do I want a ponytail or cropped
hair? What are you talking about, Josh? Medical
hut? You feeling ok?”
“No,”
said Josh, “but I’ll be fine.” He gazed
around the room. “Well, I’m going in my
room.”
“Fine,
Josh,” Simon
replied in sarcastic jealousy. “You
don’t have any time for your friends anymore, do you?”
Josh huffed something close to a laugh and left the
couch. As he ascended the stairs, he
thought about Simon. This was the same Simon
that he once knew, but for some reason, the personality disagreed with
him. The small chunks of memory he could
conjure of him with Simon seemed to
include genuine portrayals of friendship.
He remembered laughing and playing video games together. But if this was the true Simon, and had been during their years of
“friendship,” then perhaps they had never really shared a bond as closely as he
had thought. For in his housemate there
was something impenetrable. There
was—how could he grasp it?—a sort of artificiality coming from Simon. Like a wall separated anyone from establishing
a meaningful relationship with him. He
instantly received the vibe that nothing of seriousness could be discussed with
his friend, though he could not completely understand why. Was it the video games? Was it simply a hyperactivity disorder? Or was it a blend of both? The thought injured his still adjusting mind,
and so he cast his ideas aside when he reached the summit of the stairs and
came to the door of his room.
His
first thought was that, from the memories he could glean from the hidden
storehouse of his mind, the room appeared precisely the way he had left
it. Then there overcame him an
otherworldly sensation, as if he were a foreigner in an area where he had spent
much of his time. The images before him
were indeed familiar to him, and yet presently detached from him; and in no way
could he understand this but by comparing it to a former drunk who suddenly
stumbles upon a can of liquor, only to find that within him there is no urge
for the consumption of the toxin inside.
For before him, draped proudly across the walls, were posters emblazoned
with characters from sundry brands of media: movies, video games, and short
clips from the Internet; and these characters, once core figures of his manmade
religion, held no sway over him. He did
not desire them, but part of him desired that he might desire them, for in this
condition he could rediscover normalcy.
However, there were far too many questions swarming about in his
confused mind, and the human mind hungers for answers to all that is concealed.
All
that remained in his room were his bed, a double mattress mottled with untidy
blankets and a sock or two; his desk, topped by a handful of notebooks and a
black projector smaller but very similar in appearance to that which was
downstairs; a bookcase beside his bed, filled with science fiction novels (many
of which he realized that he had never read); a closet with mirrors for doors;
clothes cast carelessly across the floor, accentuating his apparent past
uncleanliness; and a window, one of which he had seen from the backyard. His bed was a large construct, not only a
mattress but bearing an imposing shelf at its head; on this shelf were numerous
gadgets, batteries for those of yore, and his wallet. He sat on the edge of his bed and sighed at
the comfort it provided. He was out of
breath after clambering up the stairs, and he might have crashed and slept for
days had he no fear that he would awake in a place harnessing no beauty, and
only darkness. So he rested his head
against an overly thick and feathery pillow, and he reached onto the shelf for
his wallet. There were no bills inside,
and no cards but his driver’s license and credit card. He studied the picture on his driver’s
license, and then stared at the mirror.
The difference in skin tone really was drastic. He marveled that he was still alive, though
he desired to soon discover the reason that he might not be alive. He would not find the answer by asking Simon.
After
a few moments of rest, Josh returned
his wallet to its position and strode to his desk. He lifted the black projector from the glossy
surface and remembered that it was a personal projector. On one side of it was a clip one could use to
fasten the device on the edge of his pants.
The device, revolutionary for even its time, would intelligently sense
where it was located on a person’s body, and attempt to project before the
viewer’s eyes at the press of a button. Josh pressed the black button on the back, and the
circular glass flickered for a moment before spewing out a golden light. Floating ghostlike in front of him was a menu
beneath the following words:
EL
Electronic Life©
Live Electronically®
The
menu consisted of various facets a person might utilize in his life, and each
facet was enclosed in its own square with rounded edges. The first potential selection was Computer,
and under the word were various operating systems to choose from. On the right of this block was Phone, and
then Video Games, and the final block was Religion (Listen to today’s hottest
speakers!), with the user’s selection of desired denomination. Josh
touched the immaterial Phone block, and an Address Book opened up. The only name on the list was “Mom.” He sighed heavily and returned to his bed,
the bright screen remaining before his face.
Into his hands he thrust his head as tears rushed to his eyes and the
memories—formerly inconsistent and ambiguous—barraged his consciousness. His mother had implored him to avoid the
lifestyle that he had planned, for according to her it would only lead to
downfall. But in his mind there had been
nothing immoral or abnormal about his choice; in fact, he recalled that he had
deemed his parents insane because of their
decision of lifestyle. Their discussion
was severed for a time from Josh’s
memory, but the waves of agony crashing across his mother’s face—now extremely
palpable—caused him now to wonder how he had found the wicked strength to bury
his conscience and disregard her pleas.
He needed to find her.